The 'THROW" value is how far the light reaches. Most lights are not dimmed and so this values is usually fine left at a value of 1. You can indeed export out a simple light from blender and then hand edit the line item to turn it into a spotlight.which you've done a very good job of might I add.The "BRIGHT" value is actually a alpha value used to dim a light. This is because the first 3 values are the XYZ position values as you have gathered.relative to the object origin in which the lights reside and these values are usually automatically output during the export of the object whereas the 7 other values are user defined. Hey Anthony, a few clarifications for this particular named light:The monikor, XYZBTSS stands for You'll note there are 7 parameters there whereas the the example you gave has 10. Best to keep a copy of the parameters on a separate text file too.Hope someone finds this info usefulCheersAnthony There doesn't seem to be any official documentation on the matter either.So I did a little digging around some of the library objects and found the entries which define light sources.Here's an example of one such string for a default library hangarLIGHT_PARAM sodium_flood_XYZBTSS 9.5676ē.1452 -1.5798 0 -0.71 0.71 1 8 0.4 10After some experimenting with three separate lights on my Hangar, I managed to decode the string as follows:LIGHT_PARAM Light Name = Not sure of all the posible optionsPostion = metersDirection of light on each axis = 0.1 (unknown unit)Shine Intensity on surfaces: 0=off 1000= nuclear fusion brightLight Spead: 10= GU10 downlight 1000 = Light up the entire airport! <- Note: light intensity is not diffused by increasing the beam spread.?unknown: 0 = no surface shine 0.1.1.0 = no visible difference 1+ = no surface shineHalo Size: 10= Blinding Antiaircraft searchlight 1= Domestic floodlight 0.2 = dying embers 0 = OffSo after figuring all this out, here's the applied result to my hangar at night:3 flood lights outside, and two down lights inside with the following code:LIGHT_PARAM sodium_flood_XYZBTSS -10Ĕ -46.3 0 -1 -1 1 40 0.2 1LIGHT_PARAM sodium_flood_XYZBTSS -30.25Ė.7 -46.3 0 -1 -1 1 40 0.2 1LIGHT_PARAM sodium_flood_XYZBTSS -50.5Ĕ -46.3 0 -1 -1 1 40 0.2 1LIGHT_PARAM sodium_flood_XYZBTSS -30.25đ0 -30 0 -1 0 0.25 40 0.2 0.2LIGHT_PARAM sodium_flood_XYZBTSS -30.25đ0 -15 0 -1 0 0.25 40 0.2 0.2You need to apply the parameters after exporting from sketchup to xplane.
In this case the largest Bristows Hangar:Trouble with sketchup is that it's not possible to add lights to objects, and after searching around the org on the topic matter I couldn't find any info on the matter, other than discussions on _LIT textures and blender.
Evening all,I've been working on a little sub project (WIP) for my Aberdeen Scenery Project (you can download it here):, now I've cranked up the learning curve and have tried making my first building from scratch in sketchup.